I released my new game engine today. This first release contains many of the features I planned on doing in my previous blog post.
I see no reason to support deprecated systems when developing a new engine. The oldest OpenGL context I'm supporting is 3.2 and I only support it to get the engine running on a Mac. Mavericks supports 4.1 but I started developing before it was released.
So, what's next for Aether3D? I try to add a performance test suite for tracking performance differences between releases, SSAO, instancing, shadows and support for vertex color to the next release.