Aether3D current status

Aether3D now supports render-to-texture using GL_EXT_framebuffer_object and traditional glCopyTexSubImage2D() for older chips/drivers. Camera's view can be used as a texture, but I'm going to implement some kind of GUI system or something so we can have usable computers in the test scene.

Model loading is now a lot faster, because their data arrangement now resembles more the actual vertex buffer format. Considerable loading speed-up was evident on slower computers and in the scene editor (which is coded in Python/Qt, more about it in later posts).