New Release of Aether3D

I uploaded release 3. It mostly contains bug fixes (Debug build now works in Visual Studio etc.), but new features include support of PVR compressed textures and automatic loading of compressed textures if present. Download the release here.

In other news, Death Rally for iOS is selling well and the first update is coming soon. My role in the development has mostly been graphics performance profiling and optimizing and other graphics related stuff.

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